poplasuper.blogg.se

Metal in vray for c4d
Metal in vray for c4d











metal in vray for c4d
  1. Metal in vray for c4d skin#
  2. Metal in vray for c4d pro#

New “Auto” mode in color mapping dealing with 8 bit,32 bit and mp situations.New static displacement options (faster), Open-Subdiv support via Displacement Mat option.

Metal in vray for c4d skin#

  • New BRDF Materials: V-Ray Skin Material, V-Ray Volume Material, V-Ray Switch Material (for Scene variations based on full materials), V-Ray OSL Material (win), Stochastic Flakes Material (Brute force Physical flakes), AL_Surface BSDF Material.
  • New single /rgb curve option for complex IOR, Custom fresnel curves and shader color mapping.
  • New BRDF Material presets menu inside the Adv BRDF.
  • You can now map each shader different with any number of custom UV maps, and manage them easy via the new UVW manager tag this overcomes c4ds limitation of not being able to use mapping per shader.
  • New Multiple UV support per shader(!), support for unlimited UV channels chooser inside vray shaders.
  • New Object based and unbiased/raytraced (still fast) subsurface scattering option in SSS2 mat and.
  • Reflection/refraction sets (include /exclude lists).
  • V-Ray Clipper (make easy render time sections or booleans of objects or groups of objects).
  • New 3.4 Render masks (textures, objects, object ids).
  • Embree 2.3 (also dynamic geometry like displacement ,hair, mb, proxies).
  • Probabilistic light sampling: a lot faster rendering with huge number of area lights.
  • Lot faster hair, grass & fur rendering & a lot faster instance and proxy rendering.
  • v3.4 clip max ray intensity setting (can speed up rendering a lot).
  • Min shading rate (one simple global shading quality slider).
  • Metal in vray for c4d pro#

  • Multi faceted GTR BRDF (ggx pro with tail control).
  • Fast IPR window (interactive preview render) based on V-Ray RT v3.4 core, GPU & CPU options.
  • New feature for Lightcache for universal mode, including animation.
  • Lightcache is now rendered distributed via DR.
  • RT Lightcache support & new premultiplied mode in Lightcache.
  • V-Ray RT cpu, cuda, openCL(only win) production rendering in picture viewer and editor.
  • New Global Defaults for fully automatic render settings, – just turn on GI and render.
  • Automatic sampling of lights and materials – removing the need to set subdivisions manually.
  • 3.4 denoiser via vfb &via vray denoise standalone tool (for animation), non destructive, can cut render time by half and more.
  • Dynamic Bucket splitting, unified sampler options (only bucket or progressive to choose).
  • New variance based adaptive image sampler (VBAS), in bucket and progressive mode, improved.
  • Time or sampling level based for stills and animation.
  • New progressive sampler rendering: see your render within seconds instead of waiting for buckets.
  • metal in vray for c4d

  • A lot faster path tracing GI, all parts of V-Ray had been greatly optimized using state of the art ray.
  • faster overall ray tracing and render performance With a vaste lighting, shading, and rendering toolkit at their disposal, artists and designers have full control over the entire creative process, from real-time look development to the final frame. V-RayforC4D 3.4 operates under the same 3.4 core technology that has made V-Ray an industry-standard in visual effects, broadcast and architectural design projects for nearly 20 years. V-RayforC4D 3.4 is seamlessly integrated and optimized for both CPUs and GPUs, using whatever an artist picks to deliver high-quality imagery and animation quickly, even when working with complex 3D scenes. We are happy to announce that V-RayforC4D 3.4 has been released.













    Metal in vray for c4d